Wednesday, June 29, 2011

Streaming Tonight (OVER)

Streams are over for the night.  Here's the checklist:

-(DONE) Add an event that allows your character to procure a sword, but only if the player is relatively uncorrupted.  If the player becomes corrupt they would lose the ability to use the sword.
-(DONE)-Add an event for Rathazul to allow the player to purchase a few simple hair dyes in exchange for a vial of minotaur blood or honey (black, blond, white, red, auburn, brown).  I may introduce some exotic colors like pink/purple/blue/green/orange in exchange for some rarer kind of material (I went with 50 Gems per dye instead of a trade.)
-(90% DONE)Code the back-end for the system below
-Add an event where the player can find an old chest in the desert that will hold 4 item slots worth of items at camp.  In theory the player could find up to 4 of these, allowing 16 items to be stored across two pages of menus.   I figure since I am adding equipable items I need to allow a place to store them.
-(DONE) Allow the player to keep the cultist-outfits or comfortable clothes when equipping new armors.
-Maybe start on the hellhound if I have time but I doubt it.

I didn't get energy to work on the dungeon today like I planned, but I did fix some bugs and work on coding in a new awesome weapon and associated events for those who are pure of heart.

Let me leave you with something Snake-Trap drew, apparently inspired by my game (SWEET!).  Also go buy his stuff, it's awesome and full of TF/Body Part Growth.



FEN OUT!

21 comments:

  1. How about spells?

    There's been "Intelligence" for ages, and a "Spells" button, but there have never been any spells.

    Even just a basic attack spell and maybe a heal spell. That's all.

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  2. Succubi falls for an ordinary human possessed of a hidden strength. For inspiration if you haven't already come across it: http://www.fakku.net/viewmanga.php?id=6167

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  3. I agree with Kei... Heck they can be dependent on corruption, with the spellbooks available at whats-his-face's shop based on how corrupt you are when you meet him.

    Low-Corrupt might have: Cleanse (a basic holy damage spell that only affects corrupted foes. People like pre-slave Jojo will be unaffected or even healed by it), Bind (lowers the chance of evasion) and A heal spell.


    Medium Corruption might have: "Tempt" (similar to the imp's spell. In fact the exact same) "Flare" (Works like the witch's orb, but for damage instead of lust) and "Shield" (raising your toughness for a while, while lowering your sensitivity in equal parts)

    High Corruption might have: "Castigate" (a much stronger version of tempt, "Frustrate" (Transfer's 10 lust from you to the opponent) and "Dominate" (Similar to the worm's infest ability)

    All speculation and whatnot...feel free to disregard.

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  4. I had some new ideas Fen, let me know what you think.

    -Using the "Places" Tab, code it so we can visit new regions, then use the "Places" tab, then "Campsite/Portal" to come back to where we started out.
    This would allow you to add new places to explore once we traveled to the new region.

    -Ideas for new places!
    +Corrupted Town:
    All the citizens in the town are heavily "Altered" due to their time spent in this realm, but have worked together to form a small township community. In this town, you might be able to meet some NPC's, buy Items, visit an inn, pay for a hooker (male, female, herm, etc, then pay for a sex act, with a small boost to a stat, based on what act is performed) I figured 20-25 gems is a good price.

    -Swamp
    This would be a chance encounter when visiting the lake, but would open up to a new region.
    +You see a swamp on the far side of the lake, but as you approach it, a slow moving fog rises up off the lake and obscures your view. Disheartened, you have no choice but to return to your campsite.
    [After several failed attempts]
    While walking along the side of the lake, you once again see the swamp. After several minutes of walking towards it, the fog moves up as if to block your approach. But having seen this occur several times already, you continue through it, and after an hour of stumbling along, you find the swamp.
    -Swamp Areas: Ruins, Abandoned village, Swamp
    -Enemies: Naga, Giant Slug (Herm), Arachnid (Spidergirl), Swamp-Witch
    -And possibly some NPCs as well. Maybe a trader, or someone to teach you a new spell for the right...price.


    Some other ideas:
    -Varying attacks based on your body parts.
    +Hoof stamp or kick, for those with hooves
    +Head butt, a learnable attack based on level.
    +Gust, use your bee wings to send a gust of wind at your opponent.
    +Stroke, Using your spaded tail, your caress your enemy, raising their lust significantly.


    I also had an idea where you could re-encounter the worms after you are already infected by them, with a willing surrender to them if your lust reaches 100%. This might lead to a 10% boost in sperm production, and an increase in ball size, and perhaps a change to the appearance tab under ball description. (The skin of your scrotum raises and lowers as the worms inside it move around in your testicles.) This might also raise the success rate of the Infest attack.


    -Items
    +Maybe a Multi-Ball formula, or a rare item that could remove a single body part, if you poured it on that target. (Like remove an extra cock, or an extra pair of boobs, etc)

    And thats about it, Fen.
    Some of these might not be any good, but some might interest you.

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  5. Let's all stick our dicks in Fen's apple pie.

    @bob

    Viper GTS?

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  6. @Nightshade - nice ideas. Shame I have too much of my own to deal with atm :P

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  7. @Kei - when I introduce spells it'll be its own update that focuses on them, adds at least 4-5 of them and a few perks, as well as overhauling fatigue to actually be used.

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  8. May I suggest this for fatigue? Every spell used raises it. Every hour, say three or four points are decreased (can be increased with a perk), every round it is decreased by one or two. If your fatigue crosses a certain threshold (say 100) then your spell effectiveness is halved and you are twice as vulnerable to lust attacks. When a second threshold is crossed (say 150) you can no longer cast spells. There is no limit on how high fatigue can get (in the event of enemy attacks).

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  9. Also, I'd suggest that each area have numerous sub areas inside them that can be discovered (usually by completing some sort of requirement or side quest), like the swamp described by Nightshade.

    I had thought of regions like outer forest (current forest) -> corrupted forest (corrupt glade, satyrs, nymphs) -> forest ruins (possible dungeon).

    Fen had already suggested Lake -> on the lake (with a boat, could encounter merfolk, or other aquatic creatures) -> then I suggested the fetish cultist's cathedral (various other members of the order).

    There really is no limit to how many sub areas that could be included.

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  10. Agreed, Dark Master. It would open up the ability to add in additional areas to each region more easily, as well. I mean, once they're there, adding to them should be fairly simple for Fen.

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  11. Fatigue will increase from spell casting, losing fights, and exploring. And possibly orgasming. A nights rest will clear it, and waiting will lower it. If your fatigue is too high it will prevent casting.

    Sub areas are a no go. Now I do want a "deep forest" area, a swamp, and possible some underdark-like caves, but they're a long ways off.

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  12. We're patient, Fen. In the meantime, we'll just keep flooding you with scenes!

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  13. I wanted to answer the sub-areas thing a bit better (last comment posted from ipad). I already intend to use the places menu for smaller denser areas like Whitney's farm, or the eventually small city I intend to add (like a year from now at this rate!). If I did sub-menus, it would add an extra click every time you wanted to explore, making it 33% more irritating to get what you want. I really strive to keep things simple and as accessible as possible, and making people drill down through another explore submenu isn't something I want to do.

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  14. The large white eggs seem to be the hardest to get to drop. What's their drop ratio or percentage, Fen?

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  15. Here is a solution to the sub-areas problem, add an 'explore again' option that repeats the last location, or leave the player at the last menu spot they where at after they finish an event. Kingdom of Loathing handles this quite well.

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  16. For the whole sub-area thing, why not move the camp? Say the shop guy (name's failing me) offers a trip to his next stop for a sizable yet "small" sum of gems.

    Throw in random encounters with:
    passerby folk (like farmers returning from a market),
    fellow traders that want to swap items,
    monster encounters where the trader just happens to vanish leaving you to face the danger (based on the area's you travel through to the new camp)
    and bumps that destroy or mix cargo (those containers of fluids can easily combine to explosive results or disasters, demonic cocktails!).

    Then again, that might be a bit ambitious.

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  17. This comment has been removed by the author.

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  18. yup still pulling for the siren, tell me what I have to do to try to help get it in and I will do the best I can.

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  19. when are we going to be able to fortify the starting zone or even have a random % chance of an encounter at camp such as someone attacking or trying to get past us (which i believe is why we there in the first place to guard the entrance)

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  20. You uncork the bottle and drink down the strange substance, struggling to down the thick liquid.A sudden onset of heat envelops your groin, focusing on your scrotum. Walking becomes difficult as you discover your pair of watermelon sized balls have enlarged again.You feel a churning in your duo of beachball sized testes. It quickly settles, leaving them feeling somewhat more dense.

    -Mmmmm, yeah.

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  21. Man I can't wait to see the last image in snake-trap's series! All egg drop chances are even. If you want sirens, hit the sidebar link for the event Writer's guide.

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